There is some brilliant level design and attention to detail too, with the designers superbly capturing an alternative apocalyptic world that shows an alternate history amid a wonderful scope for backstory and potential future franchise. So, we get on to how things look and Paradise Lost could well be a triple-A title, rather than one from a small indie developer with a low price point. Even missing that is quite hard as Paradise Lost is very linear throughout. In fact, in all there is nothing troublesome with the gameplay the worst thing that can happen is that you miss a switch or can’t see the exit. This takes a while to get used to, but honestly it works fine after a while. The mechanism for pulling switches or opening doors consists of a hold of RT and moving the cursor in the correct direction. This will then allow you to climb, go up and down ladders, walk along tight crevasses or crawl under something. There is however a strange control system in place, where instead of climbing and moving around you head towards a circled marker on screen and press the A button. As you’d expect, you can pick objects up to examine them and there are a few moments where you have to store objects, combining them together to complete a task or two. For some this will frustrate, but for others it will give time to truly absorb the world, providing the chance to look at all the detail on offer.
There is the option to move a little faster but on the whole it’s all generally quite a slow progress. Gameplay-wise and everything plays out in the first person, leaving you to slowly move around the environments.